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Written by fullmetalcoder
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Monday, 20 July 2009 10:14 |
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As promised, here come new package release for both QCodeEdit and Edyuk . I rushed a bit the Edyuk release because the 1.1.0 release is already quite old and I'd like to return to a "release early, release often" scheme if possible. Enjoy! |
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Written by fullmetalcoder
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Saturday, 18 July 2009 20:49 |
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Long time no news. I have been kept busy by school and exams lately. Hopefully both are now over and in the coming monthes I will have time available for hacking. Those of you who keep an eye on SVN may have noticed the increased activity already. Anyway I'll sum up my plans for the next few weeks to make sure that I am still alive and kicking. - Release QCodeEdit 2.2.3 : this will most probably be the latest release of that branch (except possibly for a couple of patches). It brings proper code snippets integrated into the lib better input binding infrastructure several syntax engine (hl, indent, fold...) improvements and a bunch of bugfixes.
- Make a new Edyuk release (1.1.1 or 1.2.0 ?) : mainly bugfixes and update to latest QCE (so snippets as well) (to be honest I don't remember all the changes since the release of 1.1.0)
- Work hard on the new branch of QCodeEdit (not yet on SVN) which, among other things will bring tremendous performance improvements, much improved line marks, improved syntax engine. Put a tech preview on the net as soon as possible and then move it to the trunk
- Work hard on the pet project that may at some point turn into a new (much faster) syntax engine backend and possibly even completion backend (yeah, that another attempt to bring "genericity" to lexing/parsing/...)
- Try to finish my board game project (Thud! for the connoisseur) : I'm not familiar with networked game architecture so that part is giving me some trouble, hopefully it's turn-based so I should be able to handle it someday.
And sleep, once in a while, of course... That's quite a lot of things to do so if you have some spare time and would like to get involved in a C++/Qt4 project feel free to contact me, any help will be extremely welcome. Cheers p.s : if you don't feel like to mess with the code you can still help by testing, submitting bugs or making suggestions. p.p.s : this site could really do with a redisign but that's not something I'm good at so I'm reluctant to invest much time in the process as I know for sure I won't be satisfied with the result so help in that area would be most welcome as well. |
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Written by fullmetalcoder
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Monday, 16 February 2009 00:07 |
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The long awaited 2.2 release of QCodeEdit is now available, at last. The API has matured, the codebase has stabilized, the performance have improved, the docs have grown and many new features have been added. Here is a quick overview: - line endings management
- encodings management
- more formatting options
- nicer panels
- much improved code folding
- input bindings to change the way an editor reacts to user input
- dynamic line wrapping
- code snippets (not in core lib yet : check the demo app)
- several new language files
Go check it out . In case you are interested in the docs, you can now view it online . More work on Edyuk, specifically on the debugger, is coming. Stay tuned. |
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