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QCodeEdit got its own website |
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Written by Administrator
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Monday, 30 June 2008 23:20 |
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Finally it happened. More on this... on the aforementioned site . |
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Coming soon : Edyuk 1.0.0 |
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Written by fullmetalcoder
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Monday, 09 June 2008 16:54 |
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It's been only five weeks since the second release candidate was uploaded to Sourceforge and it has already been downloaded about 900 times. That's pretty good, better than what I expected to be honest. Better yet, the feedback was very positive, and when it wasn't it lead to a couple of bugfixes so the current SVN trunk is already in a pretty good shape. So, what I am waiting for? Well, the graphical debugging works well but it is far from finished and all translations are out of date. Besides a couple of people sugested that usability was not as good as it could be so I'll hold the release for a couple of weeks. If you want to get involved in translations or in the polishing phase you're welcome. In case you don't use SVN just mail me and I will send you up to date .ts files. Among the things I've added in the trunk recently there is : C escape sequences in replacement strings (optional) and call tips. The later porbably needs more testing (and an artist ). Stay tuned. |
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Second release candidate is out! |
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Written by Administrator
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Friday, 02 May 2008 11:17 |
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After weeks of hard work, mainly spent in bugfixes and polishing I am pleased to announce the immediate availability of Edyuk 1.0.0-rc2 . It has been tested on both Windows and Linux until now and no blocking bugs showed up so far despite me pressuring it daily... Release highlights : - Debuging is back! The new driver rewritten from scratch to work with the new interface make use of GDB/MI and is thus much more reliable. ONly basic commands have been implemented so far (so no variables/registers watch, no dissassembly, ... but only brekapoints and execution control).
- Completion is on top. It used to perform well, now it rocks! It works out of the box on all (tested) platforms, handles most syntactic construct, including but not limited to namespaces, inheritance, casts, operator overloading, ... Besides it is now possible to add custom completion database (tested with Irrlicht, MinGW standard set of headers, wxWidget, ...)
- Project management, code browsing, assistant integration and compilation have been polished a lot more
- There has been a bunch of speed improvements (barely noticeable on high end hardware with recent drivers though...)
- A basic user doc has been added (in doc/README.htm)
- A windows installer is available (for the lazy ones who can't afford a compilation)
Hoping you'll like it and feed me back. P.S : dear readers, if you like Edyuk and have some spare time your contributions would be welcome. Most wanted contributions are currently : - translations (the .ts files have not been updated yet but I'll send them to anyone that make the request so that the final 1.0.0 release get proper translation)
- gfx : a fresh icon set and a logo would be extremely welcome
- new templates
Bug reports and patches are still welcome of course ;) |
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